Posts belonging to Category 'Game Development'

July 31, 2010 | Posted by Rob
Hello all you beautiful people. It’s been a while since my last post here. A lot and not that much at all has happened since the last post. I’ve tried out quite a few games and been reading through 10-year old Game Developer magazines. I’ve also gotten up to speed on general iPad/iPhone development using [...]
Categories: Game Development, Goals, Reviews |
Tags: Assassin's Creed, Bill Dudney, Chris Adamson, freelance, Game Developer Magazine, Game Developer's Conference, Gaming, Goals, iOS, iOS SDK, iPad, iPhone, iPhone SDK Development, Jimmy Neutron: Attack of the Twonkies, Kirby Air Ride, Muramasa: The Demon Blade, My Little Brother, NickToons Unite!, Open Season, Review, Sonic & Knuckles, Sonic Heroes, The Pragmatic Programmers, World of Warcraft |
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September 26, 2009 | Posted by Rob
In the last couple of days I’ve been playing with a Facebook app called Dungeons & Dragons: Tiny Adventures. The FAQ describes the gameplay as “intermittent,” which is to say, the designers force to player to go do something else while waiting for the next event to take place. It’s an interesting concept that I [...]
Categories: Game Development, Reviews |
Tags: Blog, Dungeons & Dragons: Tiny Adventures, FarmVille, Game Design, Intermittent gameplay, Mafia Wars, Review, Zynga Games |
2 Comments »

September 21, 2009 | Posted by Rob
My team and I have decided to promote the Jumping Bean prototype to full-on game status! We’ve started an eight week production to create a full iPhone game based on the constant jumping theme of Jumping Bean.
We’re starting with the simple concept of Super Mario Bros. with the jump button on auto-rapid fire. The game [...]
Categories: Game Development |
Tags: Beginnings, Game Design, Game Development, Indie Game Development, iPhone Games, Iterative Design, Jumping Bean, Rapid Prototyping, Super Mario Bros., Tom Martinez Jr., Unity3D |
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September 21, 2009 | Posted by Rob
I present to you: Capsule Defense
To Play:
Move the turret by moving the mouse left and right.
Fire by pressing the mouse button.
Go here to try it out.
Come back and add a comment on this page telling me what you think.
About the Process:
This week’s prototype comes from the mind of my little brother . . [...]
Categories: Game Development, Prototypes |
Tags: Capsule Defense, Game Design, Game Development, Indie Game Development, Missile Command, My Little Brother, Plants vs. Zombies, PopCap Games, Rapid Prototyping, Tower Defense |
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September 19, 2009 | Posted by Rob
I’m buckling down on the design for the iPhone version of Safari Sketch. (If you haven’t played it yet, please check it out here!) We want to support the Association of Zoos and Aquariums as much as we can with Safari Sketch, so I’m trying to get the iPhone version out as soon as possible. [...]
Categories: Game Development |
Tags: Apple, Association of Zoos and Aquariums, AZA, Game Design, Game Development, iPhone, Safari Sketch, Tom Martinez Jr. |
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September 17, 2009 | Posted by Rob
Tonight I present to you last week’s prototype: Jumping Bean.
Instructions:
Arrow keys <- and -> will move the bean left and right accordingly.
Refresh the game’s page to get a new level (each level is created randomly).
Go here to play.
How this came to be:
Jumping Bean came about as an exercise in creating a procedural 2D platforming game. [...]
Categories: Game Development, Prototypes |
Tags: Game Design, Inspector Gadget, iPhone Games, Jumping Bean, Procedural Content, Rapid Prototyping, Tom Martinez Jr., Unity3D |
1 Comment »

September 16, 2009 | Posted by Rob
Ben 10 Protector of Earth
I decided last night, when I was too zoned out to keep doing any “real” work, that I wanted to do something more than just play a game or watch one of the several things on my list of things to watch (which includes some great stuff like Police Squad! and [...]
Categories: Game Development, Reviews |
Tags: 3D Publishers, Ben 10, Cartoon Network, Cartoon Network Interactive, Cowboy Bebop, Game Design, Game Ratings, Gaming, God of War, High Voltage Games, My Little Brother, PlayStation 2, Police Squad!, Review |
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September 15, 2009 | Posted by Rob
Voila! The first of my weekly prototypes. I asked my dad for a theme and he gave me “color.” So after a grand total of one afternoon’s work I came up with Colors! (You’ll need the Unity Web Player plugin to play it.)
Use your mouse to change the color of the ball and the glitter. Moving the [...]
Categories: Game Development, Prototypes |
Tags: Colors!, Dad, Rapid Prototyping, Unity3D |
1 Comment »

September 14, 2009 | Posted by Rob
I will be posting weekly game prototypes soon. The purpose of these prototypes is twofold: 1) to quickly try out gameplay ideas in an effort to find something cool that people will enjoy playing and 2) to practice and improve my game development skills.
The idea comes from my time at the Game Developer’s Conference last [...]
Categories: Game Development, Goals, Prototypes |
Tags: Beginnings, Crayon Physics, Crayon Physics Deluxe, Experimental Games Project, Game Developer's Conference, Game Development, GDC, Goals, Indie Game Development, Klooniegames, Rapid Prototyping, Tower of Goo, World of Goo |
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