
July 31, 2010 | Posted by Rob
Hello all you beautiful people. It’s been a while since my last post here. A lot and not that much at all has happened since the last post. I’ve tried out quite a few games and been reading through 10-year old Game Developer magazines. I’ve also gotten up to speed on general iPad/iPhone development using [...]
Categories: Game Development, Goals, Reviews |
Tags: Assassin's Creed, Bill Dudney, Chris Adamson, freelance, Game Developer Magazine, Game Developer's Conference, Gaming, Goals, iOS, iOS SDK, iPad, iPhone, iPhone SDK Development, Jimmy Neutron: Attack of the Twonkies, Kirby Air Ride, Muramasa: The Demon Blade, My Little Brother, NickToons Unite!, Open Season, Review, Sonic & Knuckles, Sonic Heroes, The Pragmatic Programmers, World of Warcraft |
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September 14, 2009 | Posted by Rob
I will be posting weekly game prototypes soon. The purpose of these prototypes is twofold: 1) to quickly try out gameplay ideas in an effort to find something cool that people will enjoy playing and 2) to practice and improve my game development skills.
The idea comes from my time at the Game Developer’s Conference last [...]
Categories: Game Development, Goals, Prototypes |
Tags: Beginnings, Crayon Physics, Crayon Physics Deluxe, Experimental Games Project, Game Developer's Conference, Game Development, GDC, Goals, Indie Game Development, Klooniegames, Rapid Prototyping, Tower of Goo, World of Goo |
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