Initial Impressions: DRAGON AGE: ORIGINS

I played a little bit more than just an hour on this massive console role-playing game from BioWare. Some of that was because I spent about twenty minutes of my usual hour making my character . . . and I was kind of rushing it. The first thing I was struck by when I finally got into the game was the quality of the introductory cut-scenes, or rather the lack of. I was surprised, after seeing the awesome prerendered trailers, to find the graphic quality of the intro to be so . . . lacking. The color palette is drab and the characters have very little distinguishing qualities. By the time the game actually started, I’d either gotten over or grown accustomed to the graphics as they didn’t bother me much afterward.

On to the game itself. The simple description: DRAGON AGE feels like a high fantasy FALLOUT 3, though with seemingly fewer meaningful choices in how you want to play your character. Not surprisingly, for a game with the proclaimed epicness of over 60 hours of gameplay, the start was slow. I played for about and hour and a half and ran into a handful of throwaway battles and two “real” ones with my human mage. They all took place in the span of about a half hour, during my characters rite of passage trial, which basically amounted to a tutorial. The rest of my time was spent wondering around the mage tower looking through cabinets and talking to random non-player characters while searching for Irving, the man I apparently needed to talk to to get the party started story-wise.

The game mechanics were polished and overall the game played well. The game is a third-person action role-playing game. Your character fights his opponent’s in real-time with a fairly intuitive hotkey system that allows the easy use of up to six abilities plus the regular attack. I found moving around while attacking to be a cumbersome affair, so my character ended up stationary during most of his fights. BioWare made no attempt to hide The underlying Dungeons & Dragons mechanics, which, though solid, seem somewhat archaic in gaming terms and I wonder if it’s not time for designers to eschew the old pen-and-paper models for character leveling in a role-playing game.

Overall, DRAGON AGE: ORIGINS has a somewhat compelling world, drab-looking characters (probably due to an effort to keep things feeling realistic), and solid gameplay based on a time-tested, though archaic, system.

~r

Currently Playing: StarCraft II

Initial Impressions: MURAMASA: THE DEMON BLADE

This marks the first installment of my new mini-column entitled “Initial Impressions.”  Here I’ll be doing mini reviews of games I’ve never played before based on a single hour of play.  The first on the list is Vanillaware’s Muramasa: The Demon Blade for the Wii (released in North America in September of 2009).  Muramasa is a beautiful 2D (yes, 2D) side-scrolling action/RPG/beat-em-up.  The main gameplay element involves battling characters in much the same way one would in a 2D fighter (e.g Street Fighter or Samurai Shodown) but with a somewhat simpler system that leads to a feeling of button-mashing in a lot of instances.  The game allows the player to improve the on-screen character through leveling up and forging new blades.  The game boasts hundreds of possible forging combinations, creating hundreds of different swords, each with unique properties and special attacks.  Sounds cool.  I personally found it a bit overwhelming, however, and realized fairly early on that, despite the promise of lots of options, each sword basically worked the same way.  Also, once realizing that this was a game designed for 60+ hours of play, I decided as fun and as pretty as the combat and environments were, I really couldn’t see myself playing a game like this for more than 10 hours at best.  Maybe a great story could pull me through the 60 hours (I mean, the game IS fun) but unfortunately I found it to be convoluted, esoteric Eastern-style story, heavy with Japanese cultural symbolism.  Fascinating, yes, but when I can’t connect with the character’s motivations, I find myself starting to wonder why I’m going through all this trouble.

Summary:  Beautiful game; generally fun, side-scrolling brawler that can sometimes degrade into mere button-mashing; convoluted Japanese plot line that many Westerners are probably either not going to care about or not be able to follow; lots and lots of game play hours (too many in my opinion).

~r

Currently playing: World of Warcraft, Starcraft II