Initial Impressions: STAR WARS – THE CLONE WARS: REPUBLIC HEROES

I pulled this one of my brother’s half of the PS3 shelf since he and his friends had been playing a lot of it recently.  STAR WARS – THE CLONE WARS: REPUBLIC HEROES is from Krome Studios and follows some of the adventures of the main heroes from The Clone Wars series.  It seems to cross back and forth between a beat-’em-up with some minor platforming and a ROBOTRON-style, two-joystick shooter.  The player controls a Jedi for the former and a clone trooper for the latter.  Both styles play from a third-person perspective, though the camera is not controlled by the player.  Generally this system works well in both play styles. In some instances, however, the fixed camera can make lining up jumps for the platforming elements tricky because of ambiguous jump directions.  In the clone trooper segments the camera often runs through awkward moments as it tries to move from one cinematic angle to another, leaving the player to deal with suddenly wanky controls while being pummeled by blaster fire.

Level design is straightforward (at least through the hour I played), with platforming segments separated from battling segments and no real alternate routes.  The designers chose to use trails of glowing spheres (physical manifestations of the force, implies Yoda) to help the player figure out where to go when playing a jedi level (trooper levels don’t have any platforming, so the path is more or less obvious in most cases).  The platform elements are greatly simplified, where simply jumping toward a platform will auto-land the character on the platform regardless of the width of the landing space much like Ubisoft’s PRINCE OF PERSIA.  The controls, however, are nowhere near as smooth or responsive.  There are often delays in direction changes or actions, leading, for instance,  to frustrating situations where Anakin will simply jump straight up and fall to his demise.  Luckily, “dying” simply resets you to the nearest checkpoint and checkpoints appear for nearly every screen, making it more about playing through the levels than worrying about making it through a level, a decision I standby given the audience and the style of the game.

The actual battling aspects are fun in the same way most beat-’em-ups are.  In order to fight the eventual boredom of swinging a lightsaber through waves and waves of droids, the designers added some simple force abilities and the ability to “droid-jak,” which is to hop on a droid and be able to control it.  This gives the player some variation in their droid butt-kicking and bonus points are awarded for continuing to destroy enemies in creative ways (much like STAR WARS – THE FORCE UNLEASHED does).  The clones get their variation through the ability to drive vehicles and the use of special guns (both of which I had not gotten a chance to try in my hour of play).

Overall, REPUBLIC HEROES comes off as simple fun.  The mechanics are proven and the designer added some interesting variations through the “droid-jak” abilities.  The basic controls and the camera could have used a bit more love, but are adequate in most cases.  Looking at the game’s case, I see it’s rated T (teen), but it feels to me, with it’s simplified play-mechanics, LEGO game-style co-op play, and silly bonuses (funny hats, heads, and droid dances), that it really wanted to be E (everyone) or E10+ (everyone 10 and up).  I suppose the blaster fire and lightsabers forced the T rating, though I find it no more violent (and maybe even less, since the characters only destroy robots) than THE LEGEND OF ZELDA: WIND WAKER, which carries an E10+ rating . . . just my observations.