Initial Impressions: ASSASSIN’S CREED

I didn’t really know what to expect when I finally got around to popping Ubisoft’s ASSASSIN’S CREED into my PS3.  I’d read some stuff from the guys at Penny Arcade a long time ago talking about how at first they didn’t like it, but then they did.  I had friends who were telling me that they got kind of bored of it after a while and my dad said he didn’t like it much because he’d found the combat to be cludgey after getting through games like FALLOUT 3, UNCHARTED, and BATMAN: ARKHAM ASYLUM. Yet, despite all the ho-hum responses, the general consensus in the gaming world seems to be that ASSASSIN’S CREED is a great game and, indeed, it even has two high-profile follow-ups.

The gameplay is a mix of 3D platforming, timing-based combat, and sneaking puzzles.  The main mechanic is the sort of auto-traversing system the developers created for the player in an attempt, I assume, to not only make the controls a little easier and streamlined, but to also make the feeling of running across rooftops much more fluid.  Players simply have to run in the direction they wish to jump and the character will determine on its own the best place to land, whether that be grabbing a pole, landing on a balcony, or even latching on to the side of a wall.  For the most part this works well and does make the menial task of getting from one place to the other much more interesting and dynamic.  The system isn’t perfect, though, as the character will somewhat regularly jump to some other target or miss a jump entirely.  This is most likely due to some amount of ambiguity as to where to land based on where the character started and the direction the player was holding.

Combat is similar to a 3D fighting game like SOUL CALIBUR, but I found after a bit of practice, it amounted to standing around waiting for the enemy’s attack animation to start then hitting the counter-attack button.  This, after a while, made me less and less worried about getting into fights with city guards.  As a matter of fact, that leads me to one of my two biggest design complaints.  In the end all the sneaking around one is supposedly trying to do as an assassin, is made rather voluntary since with the simple counter-attack strategy, even the whole garrison of city guards can be casually taken down.

My second big complaint is the odd choice to make it impossible to do an assassination job without being detected.  It could be my lack of experience with the game (though I have played a number of games prior to this one), but despite setting up a need to gather information on the target before being allowed to take him down, the player is not given an opportunity to make the kill discreetly.  In some instances this is because of story twists where the player is set up and the target knows he’s coming, but in other cases, there simply is no way to get to the target without alerting the city.  I personally find this irritating as the designers had just forced me to do all these repetitive tasks to get the information on how to do the deed correctly.  If I’m not going to be given a chance to take the guy out without being detected, why not just let me roll in, sword swinging, and kill everyone on the way in?  In addition to this is a somewhat absurd paused time after the player makes the killing blow on a target that allows the soon-to-be-deceased character several minutes of chatter to progress the story and bring up morality questions.

The premise of the story itself is rather interesting and someday I may go back to the game to see where it goes.  I would also be interested to see what the developers changed or added to the newer titles and if they come across as any less absurd as a result.

The Top 10 Games of the Decade

I figured since it’s a new decade and everyone else wants to make their “top 10” lists for movies, books, and whatnot, I’d throw in my ten cents.  So here are my top ten video and computer games released in the previous decade.

#10 — Gran Turismo 3: A-Spec (released in 2001 for the Playstation 2)

I’m a huge fan of the Gran Turismo series and have been playing them since the first one came out for the PlayStation.  The third installment was the peak of the series for me.  I know it didn’t have as many cars as Gran Turismo 2 and maybe not as advanced in display and options as Gran Turismo 4, but the balance of the races and the progression through the game was by far the best of the series to date.

#9 — Plants vs. Zombies (released in 2009; I played on Mac OS)

PopCap Games is the Pixar of casual games.  All of their games are great.  Plants vs. Zombies is their best.  My eight year-old brother’s friends still come over just to play this game.  It didn’t matter that we had two Playstation 2s, a GameCube, a Wii, a DS or two, or even a Playstation 3 — everyone fought over who would get to play Plants vs. Zombies next.

#8 — Rock Band 2 (released in 2008; I played on Playstation 3)

I was late to the party, playing my first plastic guitar game a little after Guitar Hero II came out, but I was instantly hooked on the games.  I’d been a fan of other rhythm games in the past (yes, it’s true, I played Dance Dance Revolution and Donkey Konga, and the lesser known game by Harmonix, Amplitude, had been a favorite of mine), but I thought Guitar Hero was a stupid idea . . . until I played it.  Now I host plastic guitar parties with my extensive collection of Guitar Hero and Rock Band games.  Go ahead and bundle all the titles from the two franchises in with Rock Band 2.  The Beatles Rock Band is probably the best designed, but I still have more fun rocking out to the Rock Band 2 catalogue, which is why Rock Band 2 gets to be named.

#7 — Kingdom Hearts II (released in 2005 for the Playstation 2)

I love this franchise and I think the second one was the better of the two major installments.  The mix of the Disney locales and characters with Square Enix’s gameplay polish and control of the genre made for a very satisfying play.  More console role-playing games should play like these games.

#6 — Ico (released in 2001 for the Playstation 2)

Beautiful, beautiful game.  I still marvel at the look that developers managed to create on the now dated Playstation 2 hardware.  The puzzles were very well done and challenging, and the story, though simply presented, was compelling and provided enough glue to perfectly keep the game together.  Did I mention that it’s a beautiful game?

#5 — The Legend of Zelda: Wind Waker (released in 2002 for the GameCube)

Wind Waker held classic Zelda-style gameplay in a new, wide-open setting.  Traversing Wind Waker’s water world and its islands was far more fun than I would have expected and really did give me a sense of exploration.  The cell-shaded art style was amazing in the game.  Screenshots never did it justice.  A great game and nearly, NEARLY beats out my all-time favorite of the series, The Legend of Zelda: A Link to the Past, which is saying a lot.

#4 — God of War (released in 2005 for the Playstation 2)

Brutal. Awesome. Epic. I was not prepared for the amazingness that poured forth from my TV when I put this disc in.  God of War did things I’d never seen before in a game and did other things I had seen, but did them far better.  It’s a brawler, and a platformer, and a puzzle game and it’s great at all three.  Put that with an epic story and even more epic visuals and you’ve got one of the top ten games of the decade.  Oh, and God of War II is just as good, though a bit more cruel.

#3 — Prince of Persia (released in 2008; I played on Playstation 3)

My only real complaint with this game is its ending, and maybe because of that it shouldn’t be in the top three.  I had so much fun with it and the superbly polished gameplay Ubisoft created in it, though, that I’m keeping the latest installment in the Prince of Persia franchise high on my list.  It is a beautifully put-together game, with stunning vistas galore, and ingenious design elements.  The interactions between the “prince” and the princess were fun, informative, well-written and well-delivered.  The feel of the controls make other platformers feel clunky, imprecise, and unresponsive in comparison. Great game.

#2 — Battlefield 1942 (released in 2002 for Windows PCs)

Much time was spent (and arguably wasted) playing Battlefield 1942 and later Battlefield Vietnam at the 11:11 offices when these games came out.  We couldn’t wait to set off renders, take a break, skip lunch, or stay late for rousing battles online and locally.  We played so much during that time that when I went outside and heard a prop plane flying over from the nearby airport, I’d start to take cover . . .

And now a drum roll for my number one game of the last decade . . .

#1 — Fallout 3 (released in 2008; I played on Playstation 3)

This game is awesome.  I’d never really gotten into the previous Fallout games (my college roommate would probably yell at me for that).  I was always intrigued by the open-ended character options, but the chunky graphics and cludginess of the isometric three-quarter view kept me from really enjoying the series.  Then Bethesda got their hands on it and created a first-person role-playing game that actually allowed me to create practically any type of character I wanted and (in the true role-playing sense) allowed me to be successful being evil or good, a talker or a fighter, intelligent or a goober.  I keep replaying this game just to see how situations I’ve already played in the game turn out if, say, I’m a kleptic, gullible guy with fists of steel; or I follow in my father’s footsteps as a scientist who is just trying to survive; or a sweet-talking, gun-nut, gambler with a good heart. All that and I still haven’t even touched the expansions.

So there you are.  The top ten games I played this past decade.  There are some honorable mentions: Quake 3, Starcraft, and Soul Calibur were all games that I had a great deal of fun playing with my buddies in college in the earlier half of the decade (but they all came out before 2000) and I think Civilization IV and the Lego Star Wars, Indiana Jones, and Batman games were all great fun and deserve some mention.

~r

Currently playing: Lego Indiana Jones 2: The Adventure Continues