The Top 10 Games of the Decade

I figured since it’s a new decade and everyone else wants to make their “top 10” lists for movies, books, and whatnot, I’d throw in my ten cents.  So here are my top ten video and computer games released in the previous decade.

#10 — Gran Turismo 3: A-Spec (released in 2001 for the Playstation 2)

I’m a huge fan of the Gran Turismo series and have been playing them since the first one came out for the PlayStation.  The third installment was the peak of the series for me.  I know it didn’t have as many cars as Gran Turismo 2 and maybe not as advanced in display and options as Gran Turismo 4, but the balance of the races and the progression through the game was by far the best of the series to date.

#9 — Plants vs. Zombies (released in 2009; I played on Mac OS)

PopCap Games is the Pixar of casual games.  All of their games are great.  Plants vs. Zombies is their best.  My eight year-old brother’s friends still come over just to play this game.  It didn’t matter that we had two Playstation 2s, a GameCube, a Wii, a DS or two, or even a Playstation 3 — everyone fought over who would get to play Plants vs. Zombies next.

#8 — Rock Band 2 (released in 2008; I played on Playstation 3)

I was late to the party, playing my first plastic guitar game a little after Guitar Hero II came out, but I was instantly hooked on the games.  I’d been a fan of other rhythm games in the past (yes, it’s true, I played Dance Dance Revolution and Donkey Konga, and the lesser known game by Harmonix, Amplitude, had been a favorite of mine), but I thought Guitar Hero was a stupid idea . . . until I played it.  Now I host plastic guitar parties with my extensive collection of Guitar Hero and Rock Band games.  Go ahead and bundle all the titles from the two franchises in with Rock Band 2.  The Beatles Rock Band is probably the best designed, but I still have more fun rocking out to the Rock Band 2 catalogue, which is why Rock Band 2 gets to be named.

#7 — Kingdom Hearts II (released in 2005 for the Playstation 2)

I love this franchise and I think the second one was the better of the two major installments.  The mix of the Disney locales and characters with Square Enix’s gameplay polish and control of the genre made for a very satisfying play.  More console role-playing games should play like these games.

#6 — Ico (released in 2001 for the Playstation 2)

Beautiful, beautiful game.  I still marvel at the look that developers managed to create on the now dated Playstation 2 hardware.  The puzzles were very well done and challenging, and the story, though simply presented, was compelling and provided enough glue to perfectly keep the game together.  Did I mention that it’s a beautiful game?

#5 — The Legend of Zelda: Wind Waker (released in 2002 for the GameCube)

Wind Waker held classic Zelda-style gameplay in a new, wide-open setting.  Traversing Wind Waker’s water world and its islands was far more fun than I would have expected and really did give me a sense of exploration.  The cell-shaded art style was amazing in the game.  Screenshots never did it justice.  A great game and nearly, NEARLY beats out my all-time favorite of the series, The Legend of Zelda: A Link to the Past, which is saying a lot.

#4 — God of War (released in 2005 for the Playstation 2)

Brutal. Awesome. Epic. I was not prepared for the amazingness that poured forth from my TV when I put this disc in.  God of War did things I’d never seen before in a game and did other things I had seen, but did them far better.  It’s a brawler, and a platformer, and a puzzle game and it’s great at all three.  Put that with an epic story and even more epic visuals and you’ve got one of the top ten games of the decade.  Oh, and God of War II is just as good, though a bit more cruel.

#3 — Prince of Persia (released in 2008; I played on Playstation 3)

My only real complaint with this game is its ending, and maybe because of that it shouldn’t be in the top three.  I had so much fun with it and the superbly polished gameplay Ubisoft created in it, though, that I’m keeping the latest installment in the Prince of Persia franchise high on my list.  It is a beautifully put-together game, with stunning vistas galore, and ingenious design elements.  The interactions between the “prince” and the princess were fun, informative, well-written and well-delivered.  The feel of the controls make other platformers feel clunky, imprecise, and unresponsive in comparison. Great game.

#2 — Battlefield 1942 (released in 2002 for Windows PCs)

Much time was spent (and arguably wasted) playing Battlefield 1942 and later Battlefield Vietnam at the 11:11 offices when these games came out.  We couldn’t wait to set off renders, take a break, skip lunch, or stay late for rousing battles online and locally.  We played so much during that time that when I went outside and heard a prop plane flying over from the nearby airport, I’d start to take cover . . .

And now a drum roll for my number one game of the last decade . . .

#1 — Fallout 3 (released in 2008; I played on Playstation 3)

This game is awesome.  I’d never really gotten into the previous Fallout games (my college roommate would probably yell at me for that).  I was always intrigued by the open-ended character options, but the chunky graphics and cludginess of the isometric three-quarter view kept me from really enjoying the series.  Then Bethesda got their hands on it and created a first-person role-playing game that actually allowed me to create practically any type of character I wanted and (in the true role-playing sense) allowed me to be successful being evil or good, a talker or a fighter, intelligent or a goober.  I keep replaying this game just to see how situations I’ve already played in the game turn out if, say, I’m a kleptic, gullible guy with fists of steel; or I follow in my father’s footsteps as a scientist who is just trying to survive; or a sweet-talking, gun-nut, gambler with a good heart. All that and I still haven’t even touched the expansions.

So there you are.  The top ten games I played this past decade.  There are some honorable mentions: Quake 3, Starcraft, and Soul Calibur were all games that I had a great deal of fun playing with my buddies in college in the earlier half of the decade (but they all came out before 2000) and I think Civilization IV and the Lego Star Wars, Indiana Jones, and Batman games were all great fun and deserve some mention.

~r

Currently playing: Lego Indiana Jones 2: The Adventure Continues

From My Littlest Brother’s Collection

Ben 10 Protector of Earth

I decided last night, when I was too zoned out to keep doing any “real” work, that I wanted to do something more than just play a game or watch one of the several things on my list of things to watch (which includes some great stuff like Police Squad! and Cowboy Bebop).  So instead I thought I’d start going through my 8 year-old brother’s game collection and make notes on what I found.  I started with what he was playing before he went to bed last night: Ben 10 Protector of Earth for PlayStation 2.  Ben 10 is based on the Cartoon Network animated series of the same name and involves a young Ben Tennison who fights baddies with an alien “watch” that allows him to transform into different alien forms.  Sounds like a good premise for a game.

The game has a cell-shaded graphical style and seems to use the same voice actors from the show, giving it a pretty authentic feel for the IP.  I’d seen my little brother play it before, so I knew I was about to play a brawler.  What I didn’t realize is that the developers had almost completely reused the mechanics from one of the best brawlers on the Playstation 2 (and on almost any system to date), God of War.  Ben 10 Protector of Earth is God of War for kids!  If you haven’t played God of War, know that it is a 3D platforming brawler with some character progression and puzzle elements.  It features an ancient Greek setting and epic boss battles against creatures of immense size.  Ben 10 pulls many of the same game design elements: from the larger than life boss battles with their timing-based mini-games to the unlocking of new combos to increase your alien forms’ powers and versatility. I was surprised at how many game mechanics were pulled directly from God of War.

That was a brilliant move on the part of the developers (Cartoon Network Interactive, 3D Publishers, and High Voltage Games).  The game system is proven and would just need to be rebalanced for a slightly less skilled player.  This costs less in design time and allows the developers to focus more on integrating the IP and giving it justice.  I wonder how many other Teen and Mature-rated games could be reworked into E and E-10+ games, giving them a wider available audience . . .

Aside from the brilliance of reusing game elements from successful older rated games I think the game is pretty good.  The character progression, unlockable alien forms, and decent story kept me involved.  The brawling itself is a little repetitive and more obvious than its God of War inspiration.  Falling off the level in the first couple stages is absurdly easy to do and causes instant failure, but failure has little consequence in the game as there aren’t a limited number of lives or continues.  If I didn’t have a gazillion other things to play right now, I could see myself going through the whole game.  Not bad for a kid’s cartoon IP.

Game on,

~R

PS – The trailers for the live-action movie based on the teenager version of Ben 10 looks pretty cool.

Currently playing: Ben 10 Protector of Earth